The next generation of UDNA architecture AMD to play games is expected to bring some major appointments to the Radeon GPU & the next generation console such as Playstation & Xbox.
AMD going for Double The Raytracing & AI Performance for UDNA Next-Gen architecture that will be displayed in Radeon GPU, & Next Playstation and Xbox Consoles
Kepler_L2 shared some interesting information about the next AMD graphic architecture, Udna, in the NeoGaf Forum. Graphic architecture is expected to debut next year for the next generation Radeon GPU, but will also be used in the next generation console such as Xbox and Playstation.
According to information, it is stated that both PlayStation 6 and Xbox-Next will display the same GPU architecture, which has been designed to focus on increasing Raytracing & AI capabilities, with extraordinary. So, how many benefits do we expect? Well, Kepler also responded, but while Kepler was very reliable with her leak, we had to treat them as rumors for now.
First, we have details of raster performance, which is said to see an increase in “20%-ish” in Perf per computing unit. This is a very good advantage of RDNA 4 architecture, which also gives a solid gain to the longer RDNA 3 architecture. It must be remembered that this is only the acquisition of per/Cu, and we hope that AMD increases the number of CUs in the next generation offer. At present, PS5 Pro displays 60 units of computing while the Xbox Series X displays 56 computing units. PS5 Pro has a more modern architecture, which features Raytracing and AI’s faster ability, which is said to be equivalent to RDNA 4.

AMD Radeon RX 9070 XT features 64 RDNA 4 computing units, which is a slight decline vs. 96 computing units displayed on RDNA 3 GPU, but still managed to approach older mainstays in several titles and do much better with Raytracing and AI capabilities.
The last two fields are where AMD will be more focused when the gaming industry shifts in the future which is tracked with Ray, coupled with the technique of rising and frames to further improve performance capabilities.

Both of them will see an increase 2x, so we can expect AMD to really encourage the ability to search paths, which they have shown in the upcoming Redstone FSR 4 technology. Upscaling and better frames will also require AI capabilities that are faster, and that is another key area that will be encouraged by AMD further. This will be supported by the ability to learn nerves and new machines that help not only improve image quality but also provide stability for overall experience.
Once again, take this information with a little salt wheat, but based on what we have seen and heard AMD did on the Radeon side for the past few months, many of this seemed credible, and we could not wait for official announcements in the coming year.
News Source: NeoGaf Forum, Reddit
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