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Fallen Feathers GDC 2025 Direct Review

505 games including WCCFTech in the second PC preview behind a closed door in 2025’s Game Developers Conference in San Francisco, CA, where we immediately use the fire blades from Mercurysteam and also the new soul of the Leenzee developer, a Chinese development studio that I am only familiar with VR-EXCLUSIVE TITLE MING TITLE MING TITLE, MERING, MERING, MERSIA, MERSIA, MERSIA. With the title that you will not be alone in confusing with other W-Name Action RPGs in recent years.

The review of the story presented by 505 games for Wuchang: Fallen Feathers focuses on the character of the player Wuchang, a skilled pirate soldier. To be honest, in time I spent suffering from a pair of very evil bosses, there were no pieces of story exposure except for one or two NPCs from the path that was beaten. Exactly as I want to experience, with the story told through the dilapidated temples and seeping from the influence of the devil who slipped through gaps rather than being given knowledge dump and explicitly notified why the whole world will go to hell. Although I am sure there will be a solid explanation for the power of the devil that affects the titular Wuchang and whatever ‘fur’, but I will be happy to wait for full release to start uniting everything myself.

Wuchang: The falling fur is opened with two save files to play. One of them is a distinctive level, while the second is called the BOS battle that is more challenging. Feeling confident with my skills with the lies of P, Stranger of Paradise, and other Masocore/Souls RPGs, I miss only selecting the second file. This gave me the loading of several different weapons and armor and a very small piece of exploration that led to the main boss arena while there was a second closed music room that caused miniboss. Both of them are more humanoid, especially the main boss of this direct demo, but I hope that more Devil Entity will appear in the future in the Wuchang story.

One of the core mechanics focused by Wuchang: Fallen Feathers in battle that is not fully explained to me is the Skyborn May Combo System, where resources are built in regular battles and are released for spells and unique skills for each type of weapon (there is a system to enter special skills into your weapon and not all of them seem to carry types of types. While the Dual Senir Sword called me, finally it was Wuchang’s whip sword with a simple Parry ability that would help eliminate most of the attacks that approached me.

Unfortunately, I am very focused on fending off and avoiding attacks so that I regularly surrender to Honglan’s main boss attack shortly after knocking on his health bar in the middle of the road and entering the second phase. Without using more Skyborn’s power to release a stronger attack, the fight of most friction battles where my defense was combined with a small amount of cutting enemy health little by little. I quickly learn in a difficult way that martial movements, such as kicks and take, cannot be blocked or redeemed and vice versa should be avoided in several ways.

I hope to say that I have seen more about Wuchang: the feathers who fell in my gameplay session, but I was quickly filtered by Honglan’s merciless attacks, and my arrogance would not let me give up, and tried a more relaxed exploration demo instead. Shortly thereafter, I will take revenge and get a stronger understanding of mechanics to hopefully make Honglan’s fast work and other bosses in Wuchang: Fallen Feathers when launched later this year.

While there is no specific date given by 505 games or Leenzee at this time, there is a 2025 summer release window for Wuchang: Fallen Feathers on Playstation 5, Xbox Series S | X, and PC (Steam, Gog, Epic Game Store, and Windows).

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